चित्र:Siphon Lock Overview.png
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Siphon_Lock_Overview.png ((८०० × ६०० पिक्सेल, फ़ाइल का आकार: १५० KB, MIME प्रकार: image/png))
सारांश
Cut-away rendering of siphon lock, with number annotations and an indication of the pressure depth of the water inside the lock.
विवरणSiphon Lock Overview.png | 3D computer graphics showhing a cut-away overview of siphon lock |
दिनांक | |
स्रोत | अपना कार्य |
लेखक | Søren Peo Pedersen |
अनुमति (इस चित्र का पुनः उपयोग करना) |
GFDL-self |
लाइसेंस
मैं, इस कार्य का/की कॉपीराइट धारक, इसे निम्न लाइसेंसों के अंतर्गत प्रकाशित करता/करती हूँ:
इस दस्तावेज़ को Free Software Foundation द्वारा प्रकाशित GNU मुक्त प्रलेख लाइसेंस के संस्करण 1.2 या नए (बिना किसी अपरिवर्तनीय अनुभागों और अगले या पिछले आवरण के टेक्स्ट के) के अंतर्गत प्रतिलिपि बनाने, बाँटने और/या बदलने की अनुमति प्रदान की जाती है। इस लाइसेंस की एक प्रतिलिपि GNU मुक्त प्रलेख लाइसेंस नामक अनुभाग में शामिल है।http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
इस फ़ाइल को क्रिएटिव कॉमन्स श्रेय-समानसांझा 3.0 अनरिपोर्टेड लाइसेंस के अंतर्गत लाइसेंस किया गया है। | ||
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This licensing tag was added to this file as part of the GFDL licensing update.http://creativecommons.org/licenses/by-sa/3.0/CC BY-SA 3.0Creative Commons Attribution-Share Alike 3.0truetrue |
आप अपना पसंद का लाइसेंस चुन सकते हैं।
POV-Ray code
This image was rendered using the Persistence of Vision Raytracer (or POV-Ray for short), using the scene description code shown below. To render, POV-Ray needs access to the "Timesbd.ttf" TrueType font file, which is used for the number annotations.
/*
===============================================
Annotated cut-away rendering of the siphon lock
-----------------------------------------------
Created by Søren Peo Pedersen - see my user pa-
ge at http://da.wikipedia.org/wiki/Bruger:Peo
===============================================
*/
#declare txtRedCutFace=texture { // Texture for cutaway surfaces on pipework:
pigment {color rgb <1,0,0>} // <== Edit this line to change color
finish {ambient .4}
}
#declare txtPipeMetal=texture { // Metal testure used for the pipework
pigment {color rgb .4}
finish {ambient .4 reflection .4 metallic 1 phong 1}
}
#declare CleanWater=material { // Texture for (relatively)
texture { // clean water inside the
pigment {color rgbf <.8,.9,1,1>} // siphon lock
finish {ambient .4 reflection .1}
}
interior {ior 1.3}
}
#declare FilthyWater=material { // Texture for filthy water
texture { // in the large sewage pipe
pigment {
granite // Lumpy appearance...!
color_map {
[0 color rgbf <.6,.73,.75,1>] // Has a more "sick" color
[.3 color rgbf <.6,.73,.75,1>] // and spots or "lumps"
[1 color rgbf <.6,.5,.3,.6>] // with brownish color!
}
scale <10,3,3>
}
finish {ambient .4 reflection .1}
}
interior {ior 1.3}
}
#declare SemicircPipe=difference { // Semicircular
torus {2,1} // piece of pipe
torus {2,.9}
plane {<0,0,-1>,0}
rotate <-90,0,0>
}
#declare SemicircWater=difference { // Shape of the water
torus {2,.901} // volume inside above-
plane {<0,0,-1>,-.001} // mentioned pipe.
rotate <-90,0,0>
}
difference { // Cut-away of plumbing:
merge { // Plumbing:
// The "sink" symbolizing the source of waste water:
/* Hole at bottom */ difference {torus {1.3,.4 translate <-4,4,0>} torus {1.3,.3 translate <-4,3.8,0>} cylinder {<-4,3.8,0>,<-4,6,0>,1.3 inverse}}
/* Bowl-shape */ difference {torus {1.3,2 translate <-4,6.1,0>} torus {1.3,1.7 translate <-4,6.1,0>} cylinder {<-4,0,0>,<-4,8,0>,1.3} plane {<0,-1,0>,-6.1}}
/* Bowl-shape */ difference {torus {3.4,.4 translate <-4,6.1,0>} torus {3.4,.1 translate <-4,6.1,0>} cylinder {<-4,6.1,0>,<-4,8,0>,3.4 inverse}}
/* "Tabletop" */ difference {box {<-7.6,6.2,-1>,<-.4,6.5,3.6>} cylinder {<-4,6,0>,<-4,7,0>,3.4}}
// Straight piece of pipe betw. sink and trap:
difference {cylinder {<-4,2,0>,<-4,4,0>,1} cylinder {<-4,1,0>,<-4,5,0>,.9}}
// The siphon trap:
#object {SemicircPipe translate <-2 ,2,0>}
#object {SemicircPipe rotate <0,0,180> translate <2,2,0>}
// Large sewer pipe with connection to siphon trap:
difference {
merge {
blob {threshold 0.5 cylinder {<2,10,0>,<2,-3,0>,.7,2.084} cylinder {<-100,-3,0>,<100,-3,0>,2,3}}
cylinder {<-.3,-3,0>,<.3,-3,0>,1.7 translate <-3,0,0>} // "Joints"
cylinder {<-.3,-3,0>,<.3,-3,0>,1.7 translate <1,0,0>} // between
cylinder {<-.3,-3,0>,<.3,-3,0>,1.7 translate <3,0,0>} // "sections"
cylinder {<2,-1,0>,<2,-.8,0>,.6} // of pipe
}
blob {threshold 0.8 cylinder {<2,10,0>,<2,-3,0>,.7,2.324} cylinder {<-100,-3,0>,<100,-3,0>,2,3}}
plane {<0,-1,0>,-1}
scale 2
}
} // (end of merge containing all the pipework)
plane {<0,0,1>,0} // Cuts away one half to see inside
texture {planar texture_map {
[0.000 txtPipeMetal]
[0.999 txtPipeMetal]
[0.999 txtRedCutFace]
[1.000 txtRedCutFace]
} rotate <90,0,0>}}
// Clean water inside lock:
intersection {
merge {
#object {SemicircWater translate <-2 ,2,0>}
#object {SemicircWater rotate <0,0,180> translate <2,2,0>}
cylinder {<-4,2,0>,<-4,4,0>,.9001}
}
box {<-9,-9,0>,<2,3.1,5>}
material {CleanWater}
}
// Dark greenish/brown "fumes" to symbolize foul smell from sewer
difference { // Shape of the volume of (smelly) air trapped behind the lock
merge {
difference {
blob {threshold 0.8 cylinder {<2,10,0>,<2,-3,0>,.7,2.324} cylinder {<-100,-3,0>,<100,-3,0>,2,3} scale 2}
plane {<0,-1,0>,-2}
}
#object {SemicircWater rotate <0,0,180> translate <2,2,0>}
}
plane {<0,0,1>,0}
plane {<0,1,0>,-5.999}
box {<-9,0,-5>,<2,3.1001,5>}
pigment {color rgbt 1}
hollow
interior {
media {
intervals 10 samples 1,1 confidence 0.9 variance 1/128 ratio 0.9
absorption rgb<.38,.33,.6> method 1 density {granite scale 10}
}
}
}
// "Bad" water in sewer pipe:
intersection {
cylinder {<-100,-6,0>,<100,-6,0>,2.351226}
box {<-100,-20,-.4>,<100,-7,5>}
material {FilthyWater}
}
union { // Line and arrow indicating the "depth" of the lock
#local Cnt=0; // Loop to make dot-dashed line
#while (Cnt<16)
box {<-5.3+Cnt*.5,3.08,-.0001>,<-5+Cnt*.5,3.12,0>}
#local Cnt=Cnt+1;
#end
triangle {<-2,3.1,0>,<-2.2,2.6,0>,<-1.8,2.6,0>}
triangle {<-2,0.9,0>,<-2.2,1.4,0>,<-1.8,1.4,0>}
box {<-2.05,1.4,-.00001>,<-1.95,2.6,0>}
pigment {color rgb 0} no_shadow no_reflection
}
union { // Number annotations
text {ttf "timesbd.ttf","1",.001,0 translate <-1.8,2.2,0>} // 1: Drain from sink, WC, etc.
text {ttf "timesbd.ttf","2",.001,0 translate <2.5,.5,0>} // 2: Water level on sewer side
text {ttf "timesbd.ttf","3",.001,0 translate <-1.8,.3,0>} // 3: Water level on drain side
text {ttf "timesbd.ttf","4",.001,0 translate <3.3,-2,0>} // 4: Connection to sewer
text {ttf "timesbd.ttf","5",.001,0 translate <0,-1.6,0>} // 5: Water inside siphon lock
scale .00001
translate <0,0,-13.88692>
pigment {color rgb 0}
rotate <13.74679514,15.47863817,0>
translate <-2.4,1.7,0>
}
camera {
location <-6,5,-13>
look_at <-2.4,1.7,0>
angle 55
}
#declare Spotty=pigment { // Pattern for "spotty
bumps // surroundings", to
color_map { // make metal look
[0 color rgb 0] // "really metallic".
[1 color rgb 1]
}
scale .3
}
sky_sphere {pigment { // Combine spotty pattern
gradient z // with a neutral, white
pigment_map { // background for the a-
[0 Spotty] // rea the camera "sees".
[.9 Spotty]
[.8 color rgb 1]
[1 color rgb 1]
}
translate -.5
scale 2
rotate <19,15.4,0>
}}
light_source {<-100,70,-230> color rgb 1}
Items portrayed in this file
चित्रण
४ दिसम्बर 2006
source of file अंग्रेज़ी
original creation by uploader अंग्रेज़ी
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फ़ाइलका पुराना अवतरण देखने के लिये दिनांक/समय पर क्लिक करें।
दिनांक/समय | अंगूठाकार प्रारूप | आकार | प्रयोक्ता | प्रतिक्रिया | |
---|---|---|---|---|---|
वर्तमान | २३:४७, ६ जुलाई २०१५ | ८०० × ६०० (१५० KB) | wikimediacommons>Cmdrjameson | Compressed with pngout. Reduced by 67kB (31% decrease). |
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